AI Insights · Timothy · July 2024
Top 5 Snake Games on Android in Norway for Q2 2024
Discover the performance trends of the top 5 snake games on Android in Norway for the second quarter of 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw interesting trends in the performance of the top 5 snake games on the Android platform in Norway. Here's a detailed look at how each app fared in terms of downloads, revenue, and weekly active users.
SSSnaker from Habby experienced notable growth in revenue, particularly in June. Starting from $178 in the first week of April, the game saw a consistent increase, peaking at $533 in the last week of June. Downloads fluctuated throughout the quarter, with a high of 32K in mid-April and a low of 3K in late May. Weekly active users showed a stable pattern, maintaining numbers around 3.3K to 3.6K, ending the quarter with 3.3K.
Snake Clash! by Supercent, Inc. saw a steady revenue increase, starting at $96 in early April and reaching $110 in mid-June. Downloads showed significant spikes, particularly in the last week of June with 1.1K downloads. The game maintained a robust active user base, peaking at 4.7K in the final week of June.
Little Big Snake from Shockwave LLC had a varied revenue stream, starting at $115 in early April and fluctuating throughout the quarter, ending at $19 in late June. Downloads remained relatively stable, with a high of 62K in the first week of April and a low of 20K in late May. Weekly active users saw a gradual decline, from 212 in early April to 139 by the end of June.
Snake Rivals - Fun Snake Game by Supersolid showed modest revenue growth, starting at $21 in early April and reaching $65 in late May. Downloads were consistent, with numbers ranging between 21K and 45K. Active users remained stable, fluctuating slightly around the 100-150 mark throughout the quarter.
Snake Run Race・3D Running Game from Freeplay Inc experienced a decrease in revenue, peaking at $38 in mid-May but dropping to $0 by June. Downloads peaked at 307K in late April but saw a decline towards the end of the quarter, reaching 64K in the last week of June. Weekly active users showed a gradual decline from 1.9K in early April to 1.6K by the end of June.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market in Norway. For more detailed data and further insights, visit Sensor Tower.